Itween



  1. Itween Path
  2. Itween Move
  3. Itween Unity
  4. Itween Rotate
Packagefl.motion
Interfacepublic interface ITween
ImplementorsBezierEase, CustomEase, FunctionEase, SimpleEase

Get the project here: consider supporting me on Patreon: https://ww. The objects I was running the itween on, were in the scene. When I made sure that the references I was using to invoke new instances were from a prefab and not references to objects in the scene - it worked. Improve this answer. Follow answered Feb 12 '17 at 2:38. In Unity + itween I moved a platform (with the player in) through a predetermined path (iTween Path). I have managed to move a platform with player in (parenting) going from one Object:Transform vector to the next place in space. PlayMaker - Visual Scripting for Unity. Make games, VR, AR, and other interactive content in Unity without writing code.

Language Version: ActionScript 3.0
Product Version: Flash CS3
Runtime Versions: Flash Player 9.0.28.0, AIR 1.0
The ITween interface defines the application programming interface (API) that interpolation classes implement in order to work with the fl.motion classes. The SimpleEase, CustomEase, BezierEase, and FunctionEase classes implement the ITween interface. Itween

Related API Elements


PropertyDefined By
target : String
The name of the animation property to target.
ITween
MethodDefined By
getValue(time:Number, begin:Number, change:Number, duration:Number):Number
Calculates an interpolated value for a numerical property of animation.
ITween

target

property
target:String
Language Version: ActionScript 3.0
Product Version: Flash CS3
Runtime Versions: Flash Player 9.0.28.0, AIR 1.0

The name of the animation property to target.

The default value is ' (empty quotes), which targets all properties. The other acceptable values are 'x', 'y', 'position' (which targets both x and y), 'scaleX', 'scaleY', 'scale' (which targets both scaleX and scaleY), 'skewX', 'skewY', 'rotation' (which targets both scaleX and scaleY), 'color', and 'filters'.

Itween documentation

An updated website!. Medieval total war 2 patch 1.1 download free, software. The default value is '.

Itween
Implementation
public function get target():String
public function set target(value:String):void

getValue

()method

Itween Path

public function getValue(time:Number, begin:Number, change:Number, duration:Number):Number
Language Version: ActionScript 3.0
Product Version: Flash CS3
Dotween itween
Runtime Versions: Flash Player 9.0.28.0, AIR 1.0

Itween Move

Calculates an interpolated value for a numerical property of animation. The function signature matches that of the easing functions in the fl.motion.easing package. Various ITween classes will produce different styles of interpolation for the same inputs.

Parameters
time:Number — The time value, which must be between 0 and duration, inclusive. You can choose any unit (for example, frames, seconds, milliseconds), but your choice must match the duration unit.
begin:Number — The value of the animation property at the start of the tween, when time is 0.
change:Number — The change in the value of the animation property over the course of the tween. This value can be positive or negative. For example, if an object rotates from 90 to 60 degrees, the change is -30.
duration:Number — The length of time for the tween. This value must be greater than zero. You can choose any unit (for example, frames, seconds, milliseconds), but your choice must match the time unit.
Returns
Number — The interpolated value at the specified time.
Itween

Related API Elements

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Itween Unity


Itween Rotate

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Thu Dec 6 2018, 01:12 PM -08:00